A modern day Vampire: the Masquerade role-playing community, set in the heart of New Orleans.
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 Elysium Practices

Go down 
AuthorMessage
Ursula Delacroix
Admin
avatar

Posts : 112
Join date : 2009-08-31
Location : New Orleans

PostSubject: Elysium Practices   Thu Sep 03, 2009 10:45 pm

Though most younger vampires consider the tradition of Elysium a stuffy, outdated custom, it is one of the more honored of the Kindred's traditions. A prince may declare portions of domain to be Elysium, places free from violence. It is here that many vampires come to pass the nights, debating, politicking and conducting intrigues among themselves for long hours.

This is also where the Kindred business of the city takes place, and just about every vampire will have at least one occasion to visit Elysium, if only to speak with the prince or an elder. However, it is certainly an elders' playground, and the young who venture here are expected to remember that.

Elysium is said to be under the "Pax Vampirica," meaning that no violence of any sort is permitted to take place and that Elysium is neutral ground. While tempers may flare and heated words may be exchanged, rivals are expected to keep a leash on their tempers. When apologies don't work, offenders are usually shown the door and told to correct thei behavior. If things do get out of control on the premises, the prince may punish the offenders through the invocation of the First Tradition.

Most areas of Elysium tend to be spots conducive to artistic or intellectual pursuits, such as opera houses, theaters, museums, galleries, university halls and the like. Occasionally, nightclubs or even certain Kindred havens are declared Elysium. Wherever one goes, one is expected to have some semblance of proper dress and manners, if for no reason other than the Masquerade.

Elysium rules are simple:

1) No violence is permitted on the premises. (Many princes take this a step further and demand that no weapons be brought into Elysium, to prevent hot tempers from having ready means.)

2) No art is to be destroyed on pain of Final Death. ("Art" has been expanded to include the artist on occasion, making the vampires of Clan Toreador some of the greatest proponents of Elysium.)

3) Elysium is neutral ground. (With relation to Rule One; what happens off Elysium grounds is another thing, however, and the upstart neonate who insults an elder during Elysium had best have reliable transportation back to her haven when she leaves.)

4) Remember the Masquerade at all times. (This includes such matters as entering and leaving, taking a heated argument outside to cool, or hunting.)

It is also considered bad manners to show up to Elysium hungry. While refreshments are sometimes provided, often they are not, and hunting around Elysium grounds can draw suspicion. If a Kindred brings a guest to Elysium, she is responsible for that guest's behavior.
Back to top Go down
View user profile http://deadfornow.forumgn.com
 
Elysium Practices
Back to top 
Page 1 of 1
 Similar topics
-
» Fields of Elysium
» Naivarra Elysium
» Elysium: A Non-Canon Naruto RPG
» Zeathius' Piracy Practices (Techniques)
» Harbinger Of Elysium: Elena Vexus

Permissions in this forum:You cannot reply to topics in this forum
Saint City by Night :: Welcome to Nawlins... :: Laws of the Land-
Jump to: